UN55D7000 Samsung 55″ Series 7 LED 3D 1080p HDTV with Real 240Hz, Micro Dimming, Smart TV, Built-in Wi-Fi & Qwerty Remote ALL for $2098!!! (SAVE $1100)
Steps to get your free item(s)
1. Add this Samsung HDTV to your shopping cart.
2. Add the SSGP3100M Megamind 3D Kit to your shopping cart.
3. Add the BD-D5500 3D Blu-Ray Player to your shopping cart.
4. Discount will be applied at final checkout after entering billing info.
La Noire is available on Buy.com for only $39,99
Check this link =>>> LA NOIRE
They are available on iTunes App Store for iPhone, iPad, or iPod Touch.
Zombie Shock [apple.com]Action/Adventure Game App for FREE(was $1.99)
ZombieShock is an action-adventure game set in New York City in turmoil. A wide variety of zombie characters, numerous weapons, and the endless zombie-chases invite you to the world of great suspense.
XSysInfo [apple.com] – Device Booster Info/Data Refresh App for $0.99(was $1.99)
Very highly rated. App can free up memory just touch refresh button on Usage screen or switch on “Clean memory at start” option in settings. Automatic update of information every several seconds including memory, data, network info, and more.
Normall price of it is about $499
Auction like Ebay: $400 – $470
Stay aware of your speed while you’re on the road with this radar/laser detector that features a preloaded North American safety camera database with red light and speed camera locations.
- Passport 9500IX Radar/Laser Detector with GPS Technology
- Windshield mount with suction cups
- Travel case
- Owner’s manual
- 360° protection with off-axis laser detection
Keeps you aware of your speed while you’re on the road.
- Preloaded North American safety camera database
Includes red light and speed camera locations for simple viewing.
- AutoLearn function
Automatically locks out false alarms by using GPS technology.
- Voice alert
Delivers clear alerts and features intelligent volume control for customized audio.
- Displays vehicle speed
When receiving an alert, so you stay on top of your speed conditions.
For easy location database updates.
LOTS OF ELECTRONICS DEALS At Target b&m 6/12-18 (may be online too)
4GB XBOX 360 Kinect Bundle (inc Kinect Adventures Games, Kinect Sensor and one wireless contrller)
$299.99 with $50 Target Gift Card back at checkout.
Coupon Code: MLC66DCSNL1 (only 800 users so be fast)
Without Coupon Code:$12.99
With Code: $5.99 + shipp is for free!!!
Just got a tweet from @AmazonMP3:
“FYI, right now, we have over 2,500 songs available free for a limited time: http://amzn.to/kX4TkR“
Download Back to the Future (part 1) for iPad for FREE until 31 July 2011.
The game is from Telltale, the guys who used to work @ Lucas Arts and took over the Monkey Island series, Sam n Max series etc.
– Use Discount Code: 5J98CV?N50S1BR
Or Get 10% off all Studio,Inspiron & XPS orders with 2010 Intel Core over EUR749 with Voucher Code: XR02GWZ36X8P4$
Use your discount codes here at Dell Ireland Valid from: 2nd June – 8th June 2011
Keep it cheap!!
Turns out “Don’t squeeze the Charmin” might have been the worst marketing message of all time. According to a new study to be published in an upcoming issue of the Journal of Consumer Research, consumers who touch products in the aisles will pay more money for them than those who keep their hands off the merchandise. So in the 21 years Procter & Gamble ran the iconic television advertisements for its Charmin toilet-paper brand, Mr. Whipple, the uptight grocer with a secret squeezing fetish, should have encouraged his bubbly shoppers to fondle away.
Why does touching an item increase the likelihood of purchase? The motivation traces back to what behavioral economists have labeled the “endowment effect.” This phenomenon posits that consumers value a product more once they own it. And simply touching that Charmin may increase a shopper’s sense of ownership and compel the consumer to buy the product.
“When you touch something, you instantly feel more of a connection to it,” says Suzanne Shu, a marketing professor at UCLA’s Anderson School of Management and co-author of the study. “That connection stirs up an emotional reaction — ‘Yeah, I like the feel of it. This can be mine.’ And that emotion can cause you to buy something you never would have bought if you hadn’t touched it.”
To prove the power of touch, the researchers placed two products, a Slinky and a coffee mug, in front of 231 undergraduate students at the University of Wisconsin. About half were told they could touch the products, while the other half were prohibited from fiddling with them. Students were then asked to express their sense of ownership of the products and to indicate how much money they were willing to pay for each.
The results were clear: those who touched the items reported statistically significant higher levels of perceived ownership. They were also willing to pay more to purchase the products. “If you don’t want to spend more money, be careful what you touch,” says Joann Peck, a marketing professor at the University of Wisconsin’s business school and the study’s other co-author. Peck happily describes herself as an expert in haptics, the science of touch; she has published six other papers on the subject. “Touching something gives you that little sense of control,” she says, “and that alone can increase your feeling of ownership.”
While cash-strapped shoppers might want to start tying their hands behind their backs, retailers should hang signs that say “Feel me.” For a subtler approach, the authors single out the Apple Store as a model. Apple openly invites its customers to fidget with its gadgets, and once you start playing with the iPhone, it’s awfully hard to leave the place without one. Shu says that at Office Depot, she has seen pencil packages with holes in the plastic. These holes encourage consumers to poke around.
So some stores already have the right touch. But can online merchants benefit from our haptical habits, given that you can’t feel a product on the Web? The answer is yes, as long as the sites compel consumers to do the closest thing possible to touching something: imagine that they’re touching something.
To test this hypothesis, the authors added an extra layer to the experiment. After the students either touched or didn’t touch the Slinky and the coffee mug, they were asked to imagine picking up the products and bringing them home. The other half were asked to simply evaluate the products in their minds. Among those who touched the products, imagining ownership did not affect the price they’d be willing to pay for them. However, among those who didn’t touch the items — a group that shares the same hands-free experience as online shoppers — picturing ownership led to significantly higher valuations of the products.
This result offers an important lesson for online retailers. Even haptical illusions can have powerful effects on purchasing decisions. If a site displays a set of towels and asks shoppers to picture holding those bright, fluffy towels in their hands, it could improve its shot at notching a sale.
And if you’re a consumer looking to save, clear your head. You can’t even think about touching.